Creator workflow
Onboarding, new pack, upload queue, and submit for review.
Read guide“I exported a hexcrawl as Universal VTT the same evening I signed up — grid alignment checked out in Foundry after the Pro bundle import.”
“The JSON export let me prototype overworld logic without redrawing — I pair it with our own art pipeline for the vertical slice.”
“Quickstart templates got us to a playable frontier map before session zero. PNG for Discord, UVTT when we moved to the VTT.”
Balanced comparisons for high-intent shoppers — strengths, trade-offs, and migration paths.
We are inviting a small group of artists after first-party launch packs ship. Submit your portfolio and pack idea — no open uploads during the launch window.
These docs match Creator Studio and pack ingest: overlays (256×384 reference), decals (tall billboard or square hex-cap — pick the frame at import), terrain tiles (1024² hex-masked), local collection workflow, overlay 3D verification before submit, and server-side normalization to 1024 storage.
Onboarding, new pack, upload queue, and submit for review.
Read guidePre-submit QA for terrain and overlay packs.
Read guideOverlays, tall vs square decals, collection workflow, 3D verify, and test export.
Read guideAsset kinds, limits, overlay / tile / decal ingest paths, and storage sizes.
Read guideTall billboard vs square hex-cap frames, ideal exports, and QA before upload.
Read guide256×384 overlay frame — separate from the decal paint stack.
Read guideAnimation metadata and pack-editor limitations.
Read guidePayouts, tax identity, and what stays in Stripe.
Read guideSVG safe-zone guides for overlays, decals (tall + square), and terrain tiles.
Not legal advice — pointers to full policies.